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lib Cheat for pubgm you need to kill sign apk pubgm and add lib.
XR-Cheat (Beta) Hud
PUBG MOBILE v3.4 Vesrion code game: 19120 Support GL, KR, TW armeabi-v7a
The advantages of cheating are: • ESP: Player's, Items, World, Screen. • Aim: Aimbot, AimBullet, AutoFire & custom Settings. • Memory: Player, Weapon, Other, Settings. • Config: Cheat Text Shadow (Get lag), Language Menu, Cheat Text Font.
This is simple cheat
Ui Cheat Preview: Click here
Feedback here: @i3z_Abot Channel: @XRewez
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libmarsxlog.so1.83 MB
Preview XR-Cheat (Beta) Hud
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This helps you with your project to make the project work until a specific date. If you set a specific date and today becomes the same date you set, the program will stop and anything can be displayed when it stops.
std::time_t now = std::time(nullptr);
std::tm* current_time = std::localtime(&now);
int current_sec = current_time->tm_sec, current_min = current_time->tm_min, current_hour = current_time->tm_hour, current_day = current_time->tm_mday, current_month = current_time->tm_mon + 1, current_year = current_time->tm_year + 1900;
bool isDateEqual() {
    return current_year >= 2024 && current_month >= 9 && current_day >= 15;
}
Example
if (isDateEqual()) {
            //Expierd
} else {

}
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00:42
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ميزة List ل الاعبين بتوريك معلومات الاعبين الي برادار من ايدي و رقم فريق ودولة و اسم. © XRewez
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28.83 MB
00:26
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• التحديث القادم لغش XR: - خط ثلاثي الابعاد لمسار حركة القنابل اليدوية. - مؤقت ل انفجار القنابل اليدوية.
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46.63 MB
👏 1
معقولة مافي احد له نية يشري؟
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🤣 4
سورس للبيع الي عنده سعر يحط بالبوت واشوف @i3z_Abot اتركونا من الاستهبال والضحك الي جاك بسعر الشراء يكتب لنا.
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Repost from XRewez Channel
تحميل ببجي موبايل تحديث ٣.٤ العالمية. الكورية. الفيتنامية. التيوانية. © @XRewez
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Get Matrix SDK Based No Need offset
Matrix GetMatrix() { static UCanvas* Canvas = nullptr; if (Canvas == nullptr) { Canvas = UObject::FindObject<UCanvas>("Canvas Transient.DebugCanvasObject"); } if (!Canvas) { return Matrix{}; } uintptr_t lodalele; #if defined(LP64) lodalele = 0x270; #else lodalele = 0x200; #endif return *(Matrix*)((uintptr_t)Canvas + 0x200); } Wor
ld To Screen By GetMatrix
bool WorldToScreen(FVector pos, FVector &screen) { Matrix ViewMatrix = GetMatrix(); screen = {}; int*distance = 0; float screenW = (ViewMatrix.M[0][3] * pos.X) + (ViewMatrix.M[1][3] * pos.Y) + (ViewMatrix.M[2][3] * pos.Z + ViewMatrix.M[3][3]); if (screenW < 0.0001f) return false; *distance = (screenW / 100); float screenY = (ViewMatrix.M[0][1] * pos.X) + (ViewMatrix.M[1][1] * pos.Y) + (ViewMatrix.M[2][1] * (pos.Z + 85) + ViewMatrix.M[3][1]); float screenX = (ViewMatrix.M[0][0] * pos.X) + (ViewMatrix.M[1][0] * pos.Y) + (ViewMatrix.M[2][0] * pos.Z + ViewMatrix.M[3][0]); screen.Y = (glHeight / 2.f) - (glHeight / 2.f) * screenY / screenW; screen.X = (glWidth / 2.f) + (glWidth / 2.f) * screenX / screenW; float y1 = (glHeight / 2.f) - (ViewMatrix.M[0][1] * pos.X + ViewMatrix.M[1][1] * pos.Y + ViewMatrix.M[2][1] * (pos.Z - 95) + ViewMatrix.M[3][1]) * (glHeight / 2.f) / screenW; screen.Z = y1 - screen.Y; return !(screen.X == 0 && screen.Y == 0 && screen.Z == 0); }
World To Screen Bone
bool WorldToScreenBone(FVector Position, FVector2D *Screen) { Matrix ViewMatrix = GetMatrix(); float ScreenW = (ViewMatrix.M[0][3] * Position.X) + (ViewMatrix.M[1][3] * Position.Y) + (ViewMatrix.M[2][3] * Position.Z + ViewMatrix.M[3][3]); if (ScreenW < 0.0001f) return false; ScreenW = 1 / ScreenW; float SightX = (glWidth / 2); float SightY = (glHeight / 2); Screen->X = SightX + (ViewMatrix.M[0][0] * Position.X + ViewMatrix.M[1][0] * Position.Y + ViewMatrix.M[2][0] * Position.Z + ViewMatrix.M[3][0]) * ScreenW * SightX; Screen->Y = SightY - (ViewMatrix.M[0][1] * Position.X + ViewMatrix.M[1][1] * Position.Y + ViewMatrix.M[2][1] * Position.Z + ViewMatrix.M[3][1]) * ScreenW * SightY; return true; }
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إضافة مسافة بعد الخصم عنك في الخريطة المصغرة
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